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Flash Animation 5: Creating a Complex Character of Movable Parts
In this lesson, we're going to learn how to "cheat' on making detailed animated characters in Flash without actually drawing every frame.
Flash Tip: Changing the Behavior of Symbols
The behavior of your symbols isn't locked in stone on creation; you can change the behaviors of instances of a symbol, or change the fundamental behavior of the symbol itself.
Flash Tip: Color Options for Symbols
Working with symbols in Flash also gives you the option to make adjustments to the various color settings of those symbols, on a scale that affects all parts of the selected instance of a symbol without having to permanently edit the original symbol itself.
ActionScripting Basics: Revamping getURL with Animated Movie Clips
Another look at using getURL, this time more cleanly done and demonstrated on an animated movie clip.
ActionScripting Basics: removeMovieClip
Use removeMovieClip to remove instances of clips created by the duplicateMovieClip ActionScript.
ActionScripting Basics: duplicateMovieClip
Create duplicates of movie clips using Actionscripting, isntead of by dragging new instances onto the stage.
Hiding and Unhiding Movie Clips on Command Using _visible and !
Learn how to hide and unhide Flash movie clips with the click of a button and a very easy three-line actionscript, using _visible and the logical NOT operator (!) to alter the visibility state.
Flash Animation 19: Drag and Drop ActionScripting Commands
The startDrag and stopDrag commands help increase user interactivity with our Flash movies by letting them manipulate our movie clips with the click of a mouse.
Flash Animation 18: Controlling Movie Clips II
This lesson continues what we started in Flash Animation 17, by showing how to "rewind" the movie clips to the beginning to remove the elements we placed on the stage without entirely resetting the scene.
Flash Animation 17: Controlling Movie Clips With Buttons and ActionScripting
It's time to take a bit of a leap in your Flash education by learning how to control movie clip timelines from within the main timeline. To do this we're going to use buttons to tell Flash when to play individual movie clip animations.
Flash Animation 16: Adding Sound to Buttons
We've learned how to play sounds at a certain time in a Flash animation, but what about in response to certain events? This lesson is a basic start on playing sounds on mouseovers and mouseclicks, using buttons to trigger those sounds.
Flash Animation 11: ActionScripting to Link Your Buttons And Scenes
It's time to combine the buttons and scenes created in Lessons 9 and 10, using ActionScripting to tell Flash how to behave when our buttons are clicked.
Flash Animation 9: Adding Interactivity with Buttons
Now we're going to learn how to create a simple button that doesn't really do anything other than demonstrate a mouse-over effect, just for the sake of learning the steps. We'll also touch on action-scripting for the first time.
Flash Animation 7: Let's Move, Baby.
It's time to get our characters moving, using the movie clip symbols that we set up in previous lessons to control our limbs as a whole, and in sub-parts--and also to animate our facial features and give them expression and lip movements.
Flash Tip: Editing Symbols in a New Window
Editing symbols in a new window can take the irritation out of drilling through various levels of your working stage.

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